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        <title>zeitgeist:rules:aspirant</title>
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        <description>Cleric—Aspirant

The figurehead god of the Clergy is Triegenes, who was once a
mortal fisherman. More than a thousand years ago, he caught the
secret of divinity from the sea, after which he gathered loyal adher-
ents, rallied armies to defeat the Demonocracy, and then ascended
to godhood. The Clergy welcomes many gods to their pantheon, as
long as they all accept the central dogma that people can and should
strive to improve themselves, and that any mortal has the potential
to become divine.
Di…</description>
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        <description>Herald—executore

The executores dola liberta have served for six decades as Ber’s most re-
spected law enforcement group, composed of warriors and priests
but especially heralds, and almost exclusively female. Berans hold
their escape from enslavement under the dragon tyrants as core
to their shared identity as a people, and the executores enforce this
freedom by both laying and delivering the sentence upon those
who abuse their power.</description>
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        <description>Fighter—Gadgeteer

Some warriors become fascinated with the possibilities presented
by new technology and arcanoscience, and in their tinkering devise
a variety of tools that can be useful in a battle. These gadgeteers
keep a lot of tricks up their sleeves or, more often, on their belts.</description>
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        <description>Berserker—Queen Bee

Modern society sees rage as a primitive and uncivilized emotion,
but people misunderstand the role it played in earlier cultures.
When someone insulted or threatened another person, a violent,
enraged response by the victim and the promise of extreme harm
quite rationally encouraged the aggressor to rethink the matter and
behave with decorum. By contrast, modern civility often provides
a pass to rude behavior. Without any physical punishment, antago-
nists can insult and moc…</description>
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        <description>Savant

Warriors rely on their physical prowess, and spellcasters have all
manner of magic, but a savant needs no weapon or armor, only their
mind. Brilliant ingenuity, meticulous planning, or keen deductions
will win them the day and leave their enemies confused at how they
were defeated.
Of course, you’d have to be a fool to not use weapons, armor, or
magic when they’re available, and savants are no fools. Knowledge
is power, but power is also power. A savant is at their most effective
when th…</description>
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        <description>Bard—vagabond

Founded by wastrels and castaways, the College of Vagabonds has
no formalized campus. Instead, its members roam the land and sea,
gathering stories and recruiting outsiders and miscreants to be
apprentices for a time before foisting them off on some other vaga-
bond whose path they cross.
Vagabonds trade tales of odd nations and earn their keep with
stories of grand misadventures in realms few will ever see. Many a
vagabond bard starts as an outcast from a country they feel unwel-…</description>
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