zeitgeist:rules:savant
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| zeitgeist:rules:savant [2022/04/12 00:24] – [Class features] neyrick | zeitgeist:rules:savant [2025/05/21 21:07] (current) – external edit 127.0.0.1 | ||
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| ====== Savant ====== | ====== Savant ====== | ||
| + | |||
| + | Warriors rely on their physical prowess, and spellcasters have all | ||
| + | manner of magic, but a savant needs no weapon or armor, only their | ||
| + | mind. Brilliant ingenuity, meticulous planning, or keen deductions | ||
| + | will win them the day and leave their enemies confused at how they | ||
| + | were defeated. | ||
| + | Of course, you’d have to be a fool to not use weapons, armor, or | ||
| + | magic when they’re available, and savants are no fools. Knowledge | ||
| + | is power, but power is also power. A savant is at their most effective | ||
| + | when they have an array of tools at their disposal and an assort- | ||
| + | ment of allies to enact their cunning schemes. | ||
| + | |||
| + | ==== Creating a Savant ==== | ||
| + | |||
| + | Consider why your character relies on wits instead of warcraft or | ||
| + | wizardry. Were they physically feeble and had to think their way | ||
| + | out of challenges? Did they receive a refined education and learn | ||
| + | from history and literature how to deal with all manner of unlikely | ||
| + | scenarios? Have they just picked up these talents on the job, per- | ||
| + | haps working a trade or serving as a guard? | ||
| + | |||
| + | ==== Quick Build ==== | ||
| + | |||
| + | Your highest ability score should be Intelligence, | ||
| + | terity. Get proficiency in Deception, Investigation, | ||
| + | plus disguise kits. Choose the Vanguard archetype, and choose | ||
| + | proficiency with Culture, light armor, blowguns, pistols, scimitars, | ||
| + | and whips. Learn the tricks Antagonizing Flourish, Improved Bas- | ||
| + | tion Aegis, and Unbalancing Intervention. Learn the clever scheme | ||
| + | Impromptu Persona. | ||
| + | |||
| ===== Class features ===== | ===== Class features ===== | ||
| - | ^ Level ^ Features ^ Trick Known ^ Schemes Known ^ | + | ^ Level ^ Features ^ Tricks |
| | 1 | Adroit defense, archetype, clever schemes, savant tricks | 3 | 1 | | | 1 | Adroit defense, archetype, clever schemes, savant tricks | 3 | 1 | | ||
| | 2 | archetype Feature, Combat Poise | 4 | 1 | | | 2 | archetype Feature, Combat Poise | 4 | 1 | | ||
zeitgeist/rules/savant.1649723052.txt.gz · Last modified: 2025/05/21 21:07 (external edit)