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zeitgeist:places:rhc [2022/04/13 20:33] – [Leadership] neyrickzeitgeist:places:rhc [2025/05/21 21:07] (current) – external edit 127.0.0.1
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 most affairs of investigations to Assistant Chief Inspector Stover most affairs of investigations to Assistant Chief Inspector Stover
 Delft, who oversees four units of constables and coordinates their Delft, who oversees four units of constables and coordinates their
-activities. +activities.\\ 
-A local Flinter in his early 40s, Delft gets squinty and conde- +A local Flinter in his early 40s, Delft gets squinty and condescending when his authority is questioned, but he recognizes talent
-scending when his authority is questioned, but he recognizes talent+
 and good work. Since his own days as a constable, Delft has served a and good work. Since his own days as a constable, Delft has served a
 vital role handling logistics; in the past few years he’s even acquired vital role handling logistics; in the past few years he’s even acquired
 a modicum of leadership skill. He often expresses pride for three of a modicum of leadership skill. He often expresses pride for three of
-his old underlings who went on to head spy cells overseas.+his old underlings who went on to head spy cells overseas.\\
 Delft chews leaf of Nicodemus, and thinks he looks charming if Delft chews leaf of Nicodemus, and thinks he looks charming if
 he grins while sucking the juices. He walks with a cane because a he grins while sucking the juices. He walks with a cane because a
Line 116: Line 115:
   * Josiah, a human sniper constantly fiddling with his rifle when he’s not on mission seducing people of interest.   * Josiah, a human sniper constantly fiddling with his rifle when he’s not on mission seducing people of interest.
   * Gaethan, a half-elf ranger whose ability to speak with the dead has made him a bit addled and unreliable, having to carry a notebook to remind himself of his daily affairs.   * Gaethan, a half-elf ranger whose ability to speak with the dead has made him a bit addled and unreliable, having to carry a notebook to remind himself of his daily affairs.
 +
 +===== Headquarters =====
 +
 +Located in Central District, the Flint branch of the RHC has one
 +primary headquarters building, plus three satellite buildings containing libraries, laboratories, and more supplies and offices. The
 +main headquarters has two floors, plus a basement for captured
 +suspects. The jail has only twice reached capacity in the past thirty
 +years.\\
 +Most rooms have gas-lit lamps either along the walls of in re-
 +cesses in the ceiling.\\
 +
 +==== First Floor ====
 +
 +1. Entrance. At least two guards are on duty at all times.\\
 +2. Lower Hallway.\\
 +3. Western Stairwell.\\
 +4. Eastern Stairwell.\\
 +5. Interrogation Rooms.\\
 +6. Quartermaster Office.\\
 +7. General Supplies. Door locked. Quartermaster can access.\\
 +8. Evidence. Door locked. Requires paperwork to access.\\
 +9. Secretary Pool.\\
 +10. Guard Room. Each room typically has another two guards.\\
 +11. Morgue.\\
 +
 +==== Second Floor ====
 +
 +12. Inspector’s Desks.\\
 +13. Delft’s Office.\\
 +14. Support Offices.\\
 +15. Break Room.\\
 +16. Upper Hallway.\\
 +17. Saxby’s Office.\\
 +
 +==== Basement ====
 +
 +18. Holding Cells. At least two guards are on duty at all times.\\
 +19. Magic Cells. Spellcasters are kept here. The cells are
 +enchanted to function like mage-cuffs; any attempt to use
 +magical powers sounds an alarm and deals 10 force damage
 +to the prisoner. A golden ward also blocks teleportation and
 +summoning. Two columns glow with pale white light, which
 +grants everyone within 5 squares resistance against all
 +energy types.
 +
 +
zeitgeist/places/rhc.1649881999.txt.gz · Last modified: 2025/05/21 21:07 (external edit)