zeitgeist:places:rhc
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| zeitgeist:places:rhc [2022/04/13 20:31] – créée neyrick | zeitgeist:places:rhc [2025/05/21 21:07] (current) – external edit 127.0.0.1 | ||
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| acquiring clout among aristocratic circles. When the then-director | acquiring clout among aristocratic circles. When the then-director | ||
| of Flint’s branch of the RHC lost favor in a scandal, she easily won | of Flint’s branch of the RHC lost favor in a scandal, she easily won | ||
| - | the appointment to take his place. | + | the appointment to take his place.\\ |
| Lady Saxby leads her branch with incisive intelligence and an ex- | Lady Saxby leads her branch with incisive intelligence and an ex- | ||
| perienced intuition for determining which of her constables should | perienced intuition for determining which of her constables should | ||
| pursue which threats. On the other hand, some complain that her | pursue which threats. On the other hand, some complain that her | ||
| - | confidence borders on megalomania. On several occasions | + | confidence borders on megalomania. On several occasions |
| - | lings who have become a bit too popular for her liking have received | + | transfers to less prestigious postings.\\ |
| - | transfers to less prestigious postings. | + | |
| At nearly fifty, Lady Saxby remains quite fit and retains youthful | At nearly fifty, Lady Saxby remains quite fit and retains youthful | ||
| beauty. She demands authority wherever she goes, and uses many | beauty. She demands authority wherever she goes, and uses many | ||
| Line 95: | Line 94: | ||
| most affairs of investigations to Assistant Chief Inspector Stover | most affairs of investigations to Assistant Chief Inspector Stover | ||
| Delft, who oversees four units of constables and coordinates their | Delft, who oversees four units of constables and coordinates their | ||
| - | activities. | + | activities.\\ |
| - | A local Flinter in his early 40s, Delft gets squinty and conde- | + | A local Flinter in his early 40s, Delft gets squinty and condescending |
| - | scending | + | |
| and good work. Since his own days as a constable, Delft has served a | and good work. Since his own days as a constable, Delft has served a | ||
| vital role handling logistics; in the past few years he’s even acquired | vital role handling logistics; in the past few years he’s even acquired | ||
| a modicum of leadership skill. He often expresses pride for three of | a modicum of leadership skill. He often expresses pride for three of | ||
| - | his old underlings who went on to head spy cells overseas. | + | his old underlings who went on to head spy cells overseas.\\ |
| Delft chews leaf of Nicodemus, and thinks he looks charming if | Delft chews leaf of Nicodemus, and thinks he looks charming if | ||
| he grins while sucking the juices. He walks with a cane because a | he grins while sucking the juices. He walks with a cane because a | ||
| Line 109: | Line 107: | ||
| ==== Other Prominent NPCs ==== | ==== Other Prominent NPCs ==== | ||
| + | |||
| Some other constables in the Flint branch include. | Some other constables in the Flint branch include. | ||
| - | * Carlao, a human veteran of the Fourth Yerasol War who | + | |
| - | proudly wears his plate armor even in the city. He’s | + | * Serena, a human tinkerer who often crafts gadgets useful for spying and “wet works,” but is surprisingly cheery, seeing all female constables as her sisters. |
| - | thing of a director’s pet, and acts as Saxby’s trusted aide. | + | * Kaea, an eladrin evoker widely distrusted by the local fey and druids after she went undercover among the skyseers to expose a vekeshi murderer. |
| - | * Serena, a human tinkerer who often crafts gadgets useful for | + | * Dima, a dwarf priest with an unhealthy fondness for filing paperwork. |
| - | spying and “wet works,” but is surprisingly cheery, seeing all | + | * Josiah, a human sniper constantly fiddling with his rifle when he’s not on mission seducing people of interest. |
| - | female constables as her sisters. | + | * Gaethan, a half-elf ranger whose ability to speak with the dead has made him a bit addled and unreliable, having to carry a notebook to remind himself of his daily affairs. |
| - | * Kaea, an eladrin evoker widely distrusted by the local fey | + | |
| - | and druids after she went undercover among the skyseers to | + | ===== Headquarters ===== |
| - | expose a vekeshi murderer. | + | |
| - | * Dima, a dwarf priest with an unhealthy fondness for filing | + | Located in Central District, the Flint branch of the RHC has one |
| - | paperwork. | + | primary headquarters building, plus three satellite buildings containing libraries, laboratories, |
| - | * Josiah, a human sniper constantly fiddling with his rifle | + | main headquarters has two floors, plus a basement for captured |
| - | when he’s not on mission seducing people of interest. | + | suspects. The jail has only twice reached capacity in the past thirty |
| - | * Gaethan, a half-elf ranger whose ability to speak with the | + | years.\\ |
| - | dead has made him a bit addled and unreliable, having to | + | Most rooms have gas-lit lamps either along the walls of in re- |
| - | carry a notebook to remind himself of his daily affairs. | + | cesses in the ceiling.\\ |
| + | |||
| + | ==== First Floor ==== | ||
| + | |||
| + | 1. Entrance. At least two guards are on duty at all times.\\ | ||
| + | 2. Lower Hallway.\\ | ||
| + | 3. Western Stairwell.\\ | ||
| + | 4. Eastern Stairwell.\\ | ||
| + | 5. Interrogation Rooms.\\ | ||
| + | 6. Quartermaster Office.\\ | ||
| + | 7. General Supplies. Door locked. Quartermaster can access.\\ | ||
| + | 8. Evidence. Door locked. Requires paperwork to access.\\ | ||
| + | 9. Secretary Pool.\\ | ||
| + | 10. Guard Room. Each room typically has another two guards.\\ | ||
| + | 11. Morgue.\\ | ||
| + | |||
| + | ==== Second Floor ==== | ||
| + | |||
| + | 12. Inspector’s Desks.\\ | ||
| + | 13. Delft’s Office.\\ | ||
| + | 14. Support Offices.\\ | ||
| + | 15. Break Room.\\ | ||
| + | 16. Upper Hallway.\\ | ||
| + | 17. Saxby’s Office.\\ | ||
| + | |||
| + | ==== Basement ==== | ||
| + | |||
| + | 18. Holding Cells. At least two guards are on duty at all times.\\ | ||
| + | 19. Magic Cells. Spellcasters are kept here. The cells are | ||
| + | enchanted to function like mage-cuffs; any attempt to use | ||
| + | magical powers sounds an alarm and deals 10 force damage | ||
| + | to the prisoner. A golden ward also blocks teleportation and | ||
| + | summoning. Two columns glow with pale white light, which | ||
| + | grants everyone within 5 squares resistance against all | ||
| + | energy types. | ||
| + | |||
zeitgeist/places/rhc.1649881870.txt.gz · Last modified: 2025/05/21 21:07 (external edit)