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zeitgeist:places:crisillyir [2022/04/13 22:22] – créée neyrickzeitgeist:places:crisillyir [2025/05/21 21:07] (current) – external edit 127.0.0.1
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-====== Crisillyir ======+====== Le Saint Royaume de Crisillyir ======
  
 <WRAP relinfobox> <WRAP relinfobox>
 <WRAP relinfoboxtitle>Crisillyir </WRAP> <WRAP relinfoboxtitle>Crisillyir </WRAP>
-{{ :zeitgeist:places:flag_crisillyir .jpg?nolink&200 |}}+{{ :zeitgeist:places:flag_crisillyir.jpg?nolink&200 |}}
 ^Capitale: | Alais Primos | ^Capitale: | Alais Primos |
 ^Gouvernement: | Théocratie élective |  ^Gouvernement: | Théocratie élective | 
-^Dirigeants: | Primus Cardinal Tito Banderesso, Arx Secula Natalia Degaspare |+^Dirigeants: | Primus Cardinal Tito Banderesso,\\ Arx Secula Natalia Degaspare |
 ^Langue officielle | Commun | ^Langue officielle | Commun |
 ^Races | Human 85%, gnome 7%, dwarf 4%, other 4% |  ^Races | Human 85%, gnome 7%, dwarf 4%, other 4% | 
 </WRAP> </WRAP>
 +
 +Crisillyir is ruled by the hierarchs of the Clergy, the religion that
 +freed the nation from demonic rule a millennium ago. Today,
 +Crisillyir is a rich land, its fields bountiful, its coffers full of colonial gold. Centuries of divine rituals have turned its great cities
 +into beacons of enlightenment and magical research, though this
 +prosperity seems to attract attention from supernatural threats.
 +Elaborate aqueducts feed water from the snowcapped Enfantes
 +Mountains throughout the nation; it is said that each column
 +in the aqueduct system is engraved with one chapter from the
 +Clergy’s holy book, acting as a massive ward against the ancient
 +evil that still lurks in the land.\\
 +In Crisillyir, the power of the church is supreme, but not unquestioned. While the grand summoners conjure forth tortured
 +specters from the Bleak Gate to cow their flocks into piety, collegial arcanists debate conceptions of the cosmos that do not
 +match church dogma. Fat merchant lords pay lip service to the
 +faith, sell weapons and ritual components to eladrin assassins,
 +then purchase indulgences to absolve themselves. And though
 +the inquisitive halo-bearing geneu credetos (‘spirits of belief,’ or
 +more commonly ‘godhands’) are tasked with guarding the nation
 +from unholy, fey, and undead influences, criminal organizations
 +nevertheless manage to smuggle in contraband and use resurrec-
 +tions to extort even the dead.
 +
 +===== The Clergy =====
 +
 +According to the church’s holy text, one thousand years ago a
 +human fisherman named Triegenes from what today is Danor
 +discovered the secret of divinity while lost in a storm at sea. He
 +returned and preached about the divine spark within all mortals,
 +and how by constantly challenging oneself, a person can become
 +like a god. He inspired followers to fight beside him, and together
 +they toppled tyrants, slew legendary monsters, and eventually established a new nation, based upon a hierarchy of divinity, where
 +rank and reward were based solely on merit.\\
 +After his kingdom was established, Triegenes undertook the greatest challenge left in the mortal world: to defeat the Demonocracy that
 +oppressed the lands to the east. He confronted the abyssal lords who
 +had taken residence on this world, sacrificed himself to banish them
 +forever, and then left his mortal shell and ascended to godhood.\\
 +The Clergy believe in many gods, with no pinnacle godhead, but
 +they preach foremost the teachings of Triegenes, that every man
 +has greatness within him, and he merely needs to be challenged
 +to awaken his potential. And while a thousand years have burdened this original message with a complex celestial bureaucracy,
 +vaguely-interpreted visions of a multiverse of planes, and a strong
 +emphasis on the superior potential of humans above all other races,
 +the simple dogma that anyone can improve their life, and that
 +indeed this is the main purpose of life, holds strong appeal. The
 +Clergy is now the most widespread faith in Lanjyr.
 +
 +===== Cities =====
 +
 +The capital city Alais Primos is dominated by massive temples, sepulchers, and libraries, some so large they straddle the canals that
 +run through the city. Massive and enchanted walls once surrounded it, holding back the eladrin armies, and while the city has long
 +since expanded beyond their boundaries, their magic still defends
 +the heart of the city. Since the Clergy views the godless tieflings of
 +Danor as apostates, industry and technology are forbidden in Alais
 +Primos. Confiscated items are ritually disposed of in a fiery rift of
 +Enzyo Mons in the nearby mountains, symbolically casting back
 +the tools of evil.\\
 +The island city of Sid Minos is site of the nation’s greatest naval yards and its military academies, which train paladins and
 +warpriests to hunt unnatural beasts, as well as fight foreign armies.
 +Tunnels and dungeons riddle the rocky island beneath the city, and
 +undead horrors occasionally emerge from these dark lands, but
 +their source is unknown. Because the hierarchs view Sid Minos as
 +already somewhat tainted, they allow technology onto the island.
 +Off the shore lies the Isle of Odiem, home to the Crypta Hereticarum, where the Clergy stores the most vile cursed beasts and
 +objects that they cannot simply destroy.\\
 +An isthmus connects Crisillyir and Elfaivar, and the city of Vendricce has grown fat from taxing trade through its gates, including
 +the Avery Coast Railroad that terminates here. A grand arched
 +bridge that once spanned the channel between the two nations was
 +destroyed during the Second Victory, but Danor is funding its repair, hoping to extend the railroad so it can feed through the city
 +and into Elfaivar.
 +
 +===== Colonies to the East =====
 +
 +After the eladrin empire fell in the Second Victory, Crisillyir and
 +the other conquering nations established garrisons within the collapsing eladrin nation, and divided the land into several colonies.
 +Despite the great wealth these colonies provide, they are a thorn in
 +Crisillyir’s side; intermittent rebellions and acts of terrorism target
 +the colonial governors and their allies in the homeland. At least
 +once a decade, a spree of assassinations strikes, shaking the complacency of the nobility, and frightening the common folk.\\
 +The largest colonial city is Santi Simone, over the ruins of
 +Elfaivar’s original capital Bharata. In an uncharacteristically sym-
 +pathetic move, the Clergy built a giant memorial to the countless
 +dead eladrin women, interring their bodies in tombs carved into a
 +massive rock that sits along the city’s river.
 +
 +===== Devas, Angels, and the Dead. =====
 +
 +<WRAP relinfobox>
 +<WRAP relinfoboxtitle>The Humble Hook</WRAP>
 +When Triegenes passed on from his mortal\\
 +shell, the prelates of the Clergy cremated\\
 +his remains in a grand state funeral. As\\
 +they gathered his ashes to spread across\\
 +the nation’s soil, they found a small harpoon\\
 +hook—the kind used by some fishers— which\\
 +somehow had been caught in the living god’s\\
 +body since before he achieved divinity.\\
 +The priests crafted the hook into a pendant,\\
 +and for over a thousand years it has been\\
 +worn by the hierarchs of the faith, as\\
 +a reminder that we all have humble origins.\\
 +Doctrine claimed that it let its wearer\\
 +learn the history and background of anyone\\
 +he met, allowing the leader of the faith\\
 +to deal with overly prideful enemies and\\
 +heads of state.\\
 +In 260 a.o.v., however, it was lost when\\
 +an eladrin assassin slew that era’s\\
 +hierarch and stole the pendant. Critics of\\
 +the faith claim that its loss was part of\\
 +a plan to steer the Clergy away from its\\
 +original humble core, so that high priests\\
 +could better profit from their stations.
 +</WRAP>
 +
 +The Second Victory ended with a legendary battle just outside the
 +walls of Alais Primos, where legions of Clergy-blessed warriors
 +faced an army led by the goddess Srasama herself. After hours of
 +battle, Srasama was felled by a thousand cuts, and fire exploded
 +from her body. The warriors nearest to her were annihilated, but
 +those who survived and were close enough to see the death of a god
 +were marked by the experience.\\
 +Many of these veterans settled in the lands liberated by the
 +eladrin army’s retreat. In the years that followed, whenever one of
 +them died, open flames would flicker for miles around, and some-
 +where within three days’ travel the man or woman would be reborn
 +in the wilderness. No longer quite human, these reincarnated souls
 +took the name deva, from an eladrin word for deity.\\
 +When a deva reincarnates, he recalls language, culture, and
 +enough knowledge to make his way in the world, but usually pos-
 +sesses only vague recollections of his previous life. Acquaintances
 +are unfamiliar, and expert skills like magic, craftsmanship, or
 +swordplay fade, but usually the deva quickly slips into the same ba-
 +sic role he held before death.\\
 +Where devas are rare, one that dies is usually found quickly after
 +reincarnation, and after a period of acclimation he will manage to
 +continue as if nothing had happened at all. In Crisillyir, though,
 +devas are common enough that they seldom manage to return to
 +their previous lives. In either case, devas still fear death because it
 +means an end to all they are. While a reincarnated deva might be
 +able to continue the same mission, he’ll never recreate the emotions
 +and memories that made him unique.\\
 +Many devas find a place in the Clergy, where through special
 +training they can act as vessels for invoked celestial beings. Such
 +angelic visitations never last long, and occasionally result in the
 +death of the vessel, so they are only used in situations where the
 +priesthood feels inadequate to answer questions of guilt or opine on
 +matters of morality.\\
 +In a similar way, on certain bleak holy days the priests of the
 +Clergy will reach through the veil into the Bleak Gate and capture
 +uneasy spirits, which they parade in front of crowds of worshippers.
 +Compelled by magic, these undead specters wail about the sins they
 +committed in life that left their souls trapped in ‘Purgatory.’ The
 +priests then offer absolution, and destroy the unholy beings.
 +
 +===== The Family =====
 +
 +One of the few chinks in the strong face the Clergy presents is a
 +criminal organization known as the Family. Most people only know
 +of them in rumors and hearsay, but it is said that they are behind
 +most of the crime on both sides of the Avery Sea.\\
 +Where they have taken root, crime becomes civilized. The Family seems to respect loyalty and avoids doing violence to innocents,
 +though when they move into a new city they viciously cut out the
 +current criminal element and institute a more refined form of corruption and lawlessness.
zeitgeist/places/crisillyir.1649888575.txt.gz · Last modified: 2025/05/21 21:07 (external edit)