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zeitgeist:creationpj [2022/04/11 23:17] – [Class features] neyrickzeitgeist:creationpj [2025/05/21 21:07] (current) – external edit 127.0.0.1
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-===== Nouvelle classe: Savant ===== 
  
-Warriors rely on their physical prowess, and spellcasters have all +===== Class/ Archetype =====
-manner of magic, but a savant needs no weapon or armor, only their +
-mind. Brilliant ingenuity, meticulous planning, or keen deductions +
-will win them the day and leave their enemies confused at how they +
-were defeated. +
-Of course, you’d have to be a fool to not use weapons, armor, or +
-magic when they’re available, and savants are no fools. Knowledge +
-is power, but power is also power. A savant is at their most effective +
-when they have an array of tools at their disposal and an assort- +
-ment of allies to enact their cunning schemes.+
  
-=== Creating a Savant === +Deux nouvelles classes sont disponibles
- +  [[zeitgeist:rules:savant|Savant]] 
-Consider why your character relies on wits instead of warcraft or +  [[https://drive.google.com/file/d/1TqwEfMo7xGWT8JIMGx3PC_Uzid-WDaSQ/view?usp=sharing|Technologist]]
-wizardry. Were they physically feeble and had to think their way +
-out of challenges? Did they receive a refined education and learn +
-from history and literature how to deal with all manner of unlikely +
-scenarios? Have they just picked up these talents on the job, per- +
-haps working a trade or serving as a guard? +
- +
-=== Quick Build === +
- +
-Your highest ability score should be Intelligence, followed by Dex- +
-terity. Get proficiency in Deception, Investigation, and Perception, +
-plus disguise kits. Choose the Vanguard archetype, and choose +
-proficiency with Culture, light armor, blowguns, pistols, scimitars, +
-and whips. Learn the tricks Antagonizing Flourish, Improved Bas- +
-tion Aegis, and Unbalancing Intervention. Learn the clever scheme +
-Impromptu Persona. +
- +
-==== Class features ==== +
- +
-^ Level ^ Features ^ Trick Known ^ SchemesKnown ^ +
-| 1 | Adroit defense, archetype, clever schemes, savant tricks | 3 | 1 | +
-| 2 | archetype Feature, Combat Poise | 4 | 1 | +
-| 3 | analyzed need, Skill Focus | 4 | 2 | +
-| 4 | ability Score Improvement, Signature Move | 5 | 2 | +
-| 5 | Developed Poise | 6 | 3 | +
-| 6 | archetype Feature | 7 | 3 | +
-| 7 | Intelligent Caution, Skill Focus | 7 | 4 | +
-| 8 | ability Score Improvement | 8 | 4 | +
-| 9 | Focused Defense | 9 | 5 | +
-| 10 | More Tricks | 10 | 5 | +
-| 11 | archetype Feature, Skill Focus | 10 | 6 | +
-| 12 | ability Score Improvement | 11 | 6 | +
-| 13 | exceptional Poise | 12 | 7 | +
-| 14 | archetype Feature | 13 | 7 | +
-| 15 | Clockwork Mind, Skill Focus | 13 | 8 | +
-| 16 | ability Score Improvement | 14 | 8 | +
-| 17 | archetype Feature | 15 | 9 | +
-| 18 | nothing That Can’t be Solved | 16 | 9 | +
-| 19 | ability Score Improvement, Skill Focus | 16 | 10 | +
-| 20 | Ultimate Schema | 17 | 10 | +
- +
-As a savant, you gain the following class features. +
- +
-=== Hit Points === +
- +
-**Hit Dice**1d8 per savant level \\ +
-**Hit Points at 1st Level**8 + your Constitution modifier \\ +
-**Hit Points at Higher Levels**1d8 (or 5) + your Constitution modifier per savant level after 1st +
- +
-=== Proficiencies === +
- +
-**Armor**None +
-**Weapons**: Simple weapons, improvised weapons +
-**Tools**: Choose any one +
-**Saving Throws**: Dexterity, Intelligence +
-**Skills**: Choose three from Arcana, Culture, Deception, Engineering, Insight, Investigation, Medicine, Perception, Performance, Persuasion, and Sleight of Hand +
- +
-=== Equipment === +
- +
-You begin the game with 125 gp (plus the 30 gp each beginning +
-Zeitgeist character gets, for a total of 155 gp) which you can spend +
-on your character’s starting weapons, armor, and adventuring gear. +
-You can select your own gear or choose one of the following equip- +
-ment packages. +
-* Bravo’s Set (cost 137 gp): scimitar, 2 daggers, blowgun, +
-pistol, whip, 20 shots (bullets and firedust), explorer’s pack, +
-leather armor, disguise kit. +
-* Thinker’s Set (cost 146 gp): mace (a cane), 2 daggers, +
-carbine, 20 shots (bullets and firedust), burglar’s pack, leather +
-armor, thieves’ tools. +
- +
-=== Adroit Defense === +
- +
-You constantly analyze combat situations to improve your defen- +
-sive posture, proactively interfering to guide attacks away from +
-yourself. While you are wearing no armor, your AC equals 10 + your +
-Dexterity modifier + your Intelligence modifier. You cannot use a +
-shield and still gain this benefit. +
-The savant is not proficient in armor by default, but might gain +
-those proficiencies through archetypes, feats, or multiclassing. +
-When you are wearing armor you’re proficient in, you can use your +
-Intelligence in place of your Dexterity to determine your AC. +
- +
-=== Archetype === +
- +
-Your Savant archetype defines what your greatest aptitude is. This +
-book presents three types of savant: Steward, Vanguard, and Vox. +
-The steward is expert at protecting and healing allies. The van- +
-guard joins the thick of the fight, looking for tactical opportunities +
-others miss. The vox deeply understands how words can manipu- +
-late people. +
-Your archetype gives you unique features at 1st level and again at +
-2nd, 6th, 11th, 14th, and 17th level. +
- +
-<WRAP group> +
-<WRAP half column> +
-colonnes +
-</WRAP> +
- +
-<WRAP half column> +
- +
-</WRAP> +
-</WRAP> +
- +
- +
- +
-===== Archetype =====+
  
 Quelques archétypes sont interdits: Quelques archétypes sont interdits:
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   * Pour la classe de Warlock, l'archétype //Diabolist// est interdit   * Pour la classe de Warlock, l'archétype //Diabolist// est interdit
  
-Par ailleurs, cinq nouveaux archétypes sont accessibles: les classes //Savant// et //Technologist//, et les archétypes //Queen Bee (Berserker)//, //Gadgeteer (Fighter)//, //Vagabond (Bard)//, //Aspirant (Cleric)////Executore (Herald)//.+Par ailleurs, cinq nouveaux archétypes sont accessibles: 
 +  * [[zeitgeist:rules:queenbee|Queen Bee (Berserker)]]  
 +  * [[zeitgeist:rules:gadgeteer|Gadgeteer (Fighter)]]  
 +  * [[zeitgeist:rules:vagabond|Vagabond (Bard)]]  
 +  * [[zeitgeist:rules:aspirant|Aspirant (Cleric)]]  
 +  * [[zeitgeist:rules:executore|Executore (Herald)]] 
 + 
 +===== Feat ===== 
 + 
 +Tous les personnages commencent avec un //Feat// gratuit. Il n'est pas possible de le convertir en augmentation de caractéristiques (l'inverse sera possible dans le cadre des montées de niveaux, comme décrit dans les règles de //Level Up!//).
 ===== Equipment ===== ===== Equipment =====
zeitgeist/creationpj.1649719077.txt.gz · Last modified: 2025/05/21 21:07 (external edit)