zeitgeist:creationpj
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| zeitgeist:creationpj [2022/04/11 23:03] – [Class / Archetype] neyrick | zeitgeist:creationpj [2025/05/21 21:07] (current) – external edit 127.0.0.1 | ||
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| - | ===== Nouvelle classe: Savant ===== | ||
| - | Warriors rely on their physical prowess, and spellcasters have all | + | ===== Class/ Archetype ===== |
| - | manner of magic, but a savant needs no weapon or armor, only their | + | |
| - | mind. Brilliant ingenuity, meticulous planning, or keen deductions | + | |
| - | will win them the day and leave their enemies confused at how they | + | |
| - | were defeated. | + | |
| - | Of course, you’d have to be a fool to not use weapons, armor, or | + | |
| - | magic when they’re available, and savants are no fools. Knowledge | + | |
| - | is power, but power is also power. A savant is at their most effective | + | |
| - | when they have an array of tools at their disposal and an assort- | + | |
| - | ment of allies to enact their cunning schemes. | + | |
| - | === Creating a Savant === | + | Deux nouvelles classes sont disponibles: |
| - | + | * [[zeitgeist:rules:savant|Savant]] | |
| - | Consider why your character relies on wits instead of warcraft or | + | * [[https://drive.google.com/ |
| - | wizardry. Were they physically feeble and had to think their way | + | |
| - | out of challenges? Did they receive a refined education and learn | + | |
| - | from history and literature how to deal with all manner of unlikely | + | |
| - | scenarios? Have they just picked up these talents on the job, per- | + | |
| - | haps working a trade or serving as a guard? | + | |
| - | + | ||
| - | === Quick Build === | + | |
| - | + | ||
| - | Your highest ability score should be Intelligence, | + | |
| - | terity. Get proficiency in Deception, Investigation, | + | |
| - | plus disguise kits. Choose the Vanguard archetype, and choose | + | |
| - | proficiency with Culture, light armor, blowguns, pistols, scimitars, | + | |
| - | and whips. Learn the tricks Antagonizing Flourish, Improved Bas- | + | |
| - | tion Aegis, and Unbalancing Intervention. Learn the clever scheme | + | |
| - | Impromptu Persona. | + | |
| - | + | ||
| - | ==== Class features ==== | + | |
| - | + | ||
| - | As a savant, you gain the following class features. | + | |
| - | + | ||
| - | === Hit Points === | + | |
| - | + | ||
| - | Hit Dice: 1d8 per savant level \\ | + | |
| - | Hit Points at 1st Level: 8 + your Constitution modifier \\ | + | |
| - | Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per savant level after 1st | + | |
| - | + | ||
| - | === Proficiencies === | + | |
| - | + | ||
| - | Armor: None | + | |
| - | Weapons: Simple weapons, improvised weapons | + | |
| - | Tools: Choose any one | + | |
| - | Saving Throws: Dexterity, Intelligence | + | |
| - | Skills: Choose three from Arcana, Culture, Deception, Engineer- | + | |
| - | ing, Insight, Investigation, | + | |
| - | Persuasion, and Sleight of Hand | + | |
| - | + | ||
| - | === Equipment === | + | |
| - | + | ||
| - | You begin the game with 125 gp (plus the 30 gp each beginning | + | |
| - | Zeitgeist character gets, for a total of 155 gp) which you can spend | + | |
| - | on your character’s starting weapons, armor, and adventuring gear. | + | |
| - | You can select your own gear or choose one of the following equip- | + | |
| - | ment packages. | + | |
| - | * Bravo’s Set (cost 137 gp): scimitar, 2 daggers, blowgun, | + | |
| - | pistol, whip, 20 shots (bullets and firedust), explorer’s pack, | + | |
| - | leather armor, disguise kit. | + | |
| - | * Thinker’s Set (cost 146 gp): mace (a cane), 2 daggers, | + | |
| - | carbine, 20 shots (bullets and firedust), burglar’s pack, leather | + | |
| - | armor, thieves’ tools. | + | |
| - | + | ||
| - | === Adroit Defense === | + | |
| - | + | ||
| - | You constantly analyze combat situations to improve your defen- | + | |
| - | sive posture, proactively interfering to guide attacks away from | + | |
| - | yourself. While you are wearing no armor, your AC equals 10 + your | + | |
| - | Dexterity modifier + your Intelligence modifier. You cannot use a | + | |
| - | shield and still gain this benefit. | + | |
| - | The savant | + | |
| - | those proficiencies through archetypes, feats, or multiclassing. | + | |
| - | When you are wearing armor you’re proficient in, you can use your | + | |
| - | Intelligence in place of your Dexterity to determine your AC. | + | |
| - | + | ||
| - | === Archetype === | + | |
| - | + | ||
| - | Your Savant | + | |
| - | book presents three types of savant: Steward, Vanguard, and Vox. | + | |
| - | The steward is expert at protecting and healing allies. The van- | + | |
| - | guard joins the thick of the fight, looking for tactical opportunities | + | |
| - | others miss. The vox deeply understands how words can manipu- | + | |
| - | late people. | + | |
| - | Your archetype gives you unique features at 1st level and again at | + | |
| - | 2nd, 6th, 11th, 14th, and 17th level. | + | |
| - | + | ||
| - | ===== Archetype ===== | + | |
| Quelques archétypes sont interdits: | Quelques archétypes sont interdits: | ||
| Line 920: | Line 836: | ||
| * Pour la classe de Warlock, l' | * Pour la classe de Warlock, l' | ||
| - | Par ailleurs, cinq nouveaux archétypes sont accessibles: | + | Par ailleurs, cinq nouveaux archétypes sont accessibles: |
| + | * [[zeitgeist: | ||
| + | * [[zeitgeist: | ||
| + | * [[zeitgeist: | ||
| + | * [[zeitgeist: | ||
| + | * [[zeitgeist: | ||
| + | |||
| + | ===== Feat ===== | ||
| + | |||
| + | Tous les personnages commencent avec un //Feat// gratuit. Il n'est pas possible de le convertir en augmentation de caractéristiques | ||
| ===== Equipment ===== | ===== Equipment ===== | ||
zeitgeist/creationpj.1649718224.txt.gz · Last modified: 2025/05/21 21:07 (external edit)