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zeitgeist:creationpj [2022/04/11 21:21] – [Elfaivaran] neyrickzeitgeist:creationpj [2025/05/21 21:07] (current) – external edit 127.0.0.1
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 Languages. You know Common, Gnoll, and one Beran language Languages. You know Common, Gnoll, and one Beran language
 such as Draconic, Goblin, Minotaur, or Orc. such as Draconic, Goblin, Minotaur, or Orc.
 +
 +===== Background =====
 +
 +Tous les //backgrounds// de base sont autorisés, sachant que votre histoire doit toujours vous mener au fait d'être recruté comme brigadier de la préfecture de Risur. Un //background// supplémentaire est disponible: archéologue.
 +
 +Though most eyes look to the future, the past fascinates you, and
 +you have found wisdom in exploring the ruins of civilizations that
 +fell to disaster, or that gave birth to today’s world. Foremost in the
 +public’s consciousness are the prehistoric orcs known as the An-
 +cients, who left massive stone edifices, fantastic golden treasures,
 +and little else. But you might also study the Demonocracy, the brief
 +philosopher state of Pala, pre-Malice Elfaivar, the magically un-
 +stable ruins of Methia, or any of the multitude of obscure peoples of
 +the past. Perhaps some day you’ll explore the planets above and the
 +ruins of surely long-dead cultures there.
 +
 +**Ability Score Increase**: +1 to Intelligence and one other ability
 +score. \\
 +**Skill Proficiencies**: History, and either Arcana or Survival. \\
 +**Tool Proficiencies**: Cartographer’s tools or navigator’s tools. \\
 +**Languages**: One modern language and one historical language
 +of your choice. \\
 +**Suggested Equipment** (cost 29 gp): A bullseye lantern, a min-
 +er’s pick, traveler’s clothes, a shovel, a two-person tent, a trinket
 +recovered from a dig site. \\
 +**Feature: Historical Knowledge**. You can easily assess the mon-
 +etary value of art objects that are more than a century old, and when
 +you see ruins you can accurately ascertain who built them and for
 +what purpose. Sometimes when you sleep near ruins, you faintly
 +recall dreams of the people who lived there, which might guide you
 +to where to search or dig. \\
 +**Adventures and Advancement**. Your archaeological finds earn
 +you gratitude from scholars and researchers. When you donate a
 +valuable object to a museum or library, you gain advantage on all
 +ability checks made during Research downtime activities per-
 +formed at that institution.
 +
 +==== Archaeologist Connection ====
 +
 +  - The museum curator who owes you a favor.
 +  - The sea captain with whom you’ve made profitable voyages.
 +  - The noble who believes you robbed their ancestral tomb.
 +  - The rival who is always one step ahead of you.
 +  - The vanished colleague who was close to a breakthrough.
 +  - The thief who was going to rob you but ended up fascinated by your work.
 +  - The rich one-time patron with a grudge against you.
 +  - The buffoonish but well-financed rival whose methods are clumsy and destructive.
 +  - The former partner who stole your map.
 +  - The inventor who will buy relics he thinks are keys to lost ancient technology.
 +
 +==== Archaeologist Memento ====
 +
 +  - A tablet with a fragment of the same poem in an archaic form of the languages of the Demonocracy and old Elfaivar, as well as unfamiliar pictograms of what appear to be hand signs.
 +  - A sealed clay flask, filled with liquid and painted with strange, skeletal humanoids around a crescent moon.
 +  - Half of a large stone key inscribed with pre-Malice iconography of the Clergy.
 +  - A solid gold arrow which you discovered embedded in the fossilized skull of an unfamiliar beast.
 +  - The charred case of an antique calligraphy kit with a brass nameplate that reads “Wm. Miller.”
 +  - A typed letter from a representative of the Vsadni Tzertze pointing out flaws in a paper you published about the fifth-century B.O.V. Drakr.
 +  - A wooden case containing a map to a ruin or dungeon, with the initials “RR” penned in the corner, found at a pawn shop.
 +  - A graven idol of an unknown god, carved from purple stone and partially encased in black volcanic rock.
 +  - An inherited, found, or stolen diary which once belonged to a great treasure hunter. It contains the answers to several riddles required to access some site, but no information about the site’s location.
 +  - A signature weapon or tool given by a mentor or old rival.
 +
 +===== Destiny =====
 +
 +Choisissez un des thèmes (proposés dans le Player's Guide de la campagne) OU une destinée de Level Up!. Les thèmes vous permettent éventuellement d'accéder à une des classes de prestiges ([[https://drive.google.com/file/d/1hXZLk3yOUA0D5xOsZq3E4WnKJIwnlAw1/view?usp=sharing|livret à télécharger]]). Des ajustements pourront bien sûr être faits pendant la campagne selon l'évolution de votre personnage.
 +
 +
 +
 +
 +===== Class/ Archetype =====
 +
 +Deux nouvelles classes sont disponibles:
 +  * [[zeitgeist:rules:savant|Savant]]
 +  * [[https://drive.google.com/file/d/1TqwEfMo7xGWT8JIMGx3PC_Uzid-WDaSQ/view?usp=sharing|Technologist]]
 +
 +Quelques archétypes sont interdits:
 +  * Pour la classe d'Adept, l'archétype //Warrior Monk// est interdit
 +  * Pour la classe de Warlock, l'archétype //Diabolist// est interdit
 +
 +Par ailleurs, cinq nouveaux archétypes sont accessibles:
 +  * [[zeitgeist:rules:queenbee|Queen Bee (Berserker)]] 
 +  * [[zeitgeist:rules:gadgeteer|Gadgeteer (Fighter)]] 
 +  * [[zeitgeist:rules:vagabond|Vagabond (Bard)]] 
 +  * [[zeitgeist:rules:aspirant|Aspirant (Cleric)]] 
 +  * [[zeitgeist:rules:executore|Executore (Herald)]]
 +
 +===== Feat =====
 +
 +Tous les personnages commencent avec un //Feat// gratuit. Il n'est pas possible de le convertir en augmentation de caractéristiques (l'inverse sera possible dans le cadre des montées de niveaux, comme décrit dans les règles de //Level Up!//).
 +===== Equipment =====
zeitgeist/creationpj.1649712091.txt.gz · Last modified: 2025/05/21 21:07 (external edit)